Design 3D assets and optimization pipeline (trim sheets, LODs, tri budgets).
Collaborate with cross-functional teams to deliver high-quality 3D assets.
Built 250+ assets, structures and custom foliage across multiple projects.
Environment 3D Artist
2026
Definitive
Developed 3D environment in Blender and Unreal, following visual guide and art direction.
Implemented environmental design theory to enhance storytelling elements.
Freelance Designer
2025
[nü] lambert
Conceptualized 3D characters in Maya and ZBrush.
Created brand strategy and marketing deliverables.
Developed asset packs, VR avatars and business structure as a sole proprietor.
3D Design Intern
2024
XReal Lab
Created assets for Archviz & VR adaptation under supervision.
Collaborated with technical artists, software engineers and directors.
Utilized architectural plans and measuring tools to ensure accurate scale for 3D buildings.
Software
Blender
Maya
Figma
ZBrush
Unreal Engine
Adobe Creative Suite
Adobe Substance Painter
Skills
User and market research
UI/UX, user flows, wireframing
Lo-fi to hi-fi prototyping in Figma
Full industry-standard 3D pipeline
Spatial layout and interaction design for VR
3D modeling, texturing, real-time optimization
Retopology, UV unwrapping, high-to-low baking
About
Hello, I'm Luïc. I'm a multi-disciplined designer with a focus on spatial design and interactive experience. I enjoy visual storytelling, UX/UI design and collaborating in a team! My focus is on building solutions that address real-life problems and crafting visually-engaging experiences.
In my spare time, I enjoy tangerine black tea under the sun, Overwatch, fashion and architecture. My favorite color always shifts but currently it's green, which reminds me of graphics you would see on street racing cars.